Saturday, March 15, 2014

7DRL Challenge 2014 Day 7 - Success!

Day seven is finished and so is the game
new for this final edition:
More monsters and changed monster stats
can no longer increase defense upon level up
5 stat points per level
increased starting hp for player
fixed ranged items
added ammo to ranged items
healing items now heal a percent
minimum damage of 1 for all attacks
chest are walkable and now open by pressing o while on top instead of using mouse
examine function with descriptions for items and monsters
tweaked chest item amount and chest amount per level
added message responses for levelling
tweaked defense values for armor
victory screen and condition

The balance may still be off, I'm not sure if its actually a beatable game, but people are welcome to try. There may also be some bugs especially in later game content. I will fix any bugs that pop up but I will not likely mess with balance or game features anymore

download link: https://dl.dropboxusercontent.com/u/87204861/MotG.zip
python version for non-windows: https://dl.dropboxusercontent.com/u/87204861/MotG_py.zip
uses python 2.7 and libtcod 1.5.1

Friday, March 14, 2014

7DRL Challenge 2014 Day 6

got nothing done on day 5, but that's okay because I got a lot done today
what's new:
added a lot of more items(now complete)
revamped item drop system
added main menu image, title, etc
added intro story and victory condition and story
added character classes with different stats
added ability to name character
added monsters killed stat and moved stats to a new character screen
added ranged weapons
put chest interaction in a menu
fixed ghost chars
changed colors again
chose norse setting
added new monster
tweaking balance

to do:
add some more monsters
try to balance as much as possible
examine function and item/monster descriptions
hall of fame screen with run stats

Tuesday, March 11, 2014

7DRL Challenge 2014 Day 4

What's new:
added speed system
added levelling system
fixed pathfinding
new monsters & items
changed colors
changed font
more stats displayed on the UI

to do:
fix ghost characters appearing

implement keyboard-based look function
think of a setting/theme (norse?)

more sophisticated drop system?
implement randomly generated equip affixes
more items/monsters
allow monsters to have inventories?
varied monster ai
further simplify monster/item creation
allow player to name themselves
and choose a class?
move stats to a character screen
move chest interaction to a chest menu
status effects?
magic?
ranged weapons?

latest screenshot:

Monday, March 10, 2014

7drl Challenge 2014 Day 3

What's new:
Added helmet and amulet of strength
Added chests that drop items when opened
Added new stat system & base damage range
actions such as eating, equipping, dropping, or picking up an item now take a turn
ui now displays player's stats

still to do:
think of a setting/theme
implement randomly generated equips
implement level system
more items/monsters
allow monsters to have inventories
varied monster ai
further simplify monster/item creation
allow player to name themselves
figure out why it crashed once
why are there so many copies of savegame
fix monster movement to stop them oing through chests and other monsters

Sunday, March 9, 2014

7DRL Challenge Day 2

The game now has swords which add to attack. Didn't get anything else done, today was busy with lots of other stuff.

Saturday, March 8, 2014

7DRL Day 1

Started today at about 3 AM slept, then got up and did some more.
Used a skeleton from following the libtcod python roguelike tutorial here to start off
Added in:
item/monster progression
more efficient item/monster placement
monsters may drop items on death
corpses and items and stairs stay on screen once seen even if they're out of fov
monsters will go to where they last saw the player if the player leaves their sight ( might eventually have monsters with different fov's)
changed colors to brown (maybe its a cave)
changed wolf and berry colors to be more visible on new background
changed berry default spawn amount
added possibility for equipment with bonus stat handling as well
can use arrow keys to move too now

to do:
think of a setting/theme
implement base damage and new stat system(dex + to min atk, str + to max atk)
implement randomly generated equips
implement level system
more items/monsters
allow monsters to have inventories
varied monster ai
further simplify monster/item creation
allow player to name themselves
figure out why it crashed once
why are there so many copies of savegame
make all player actions use a turn

here's a screenshot: