Monday, March 10, 2014

7drl Challenge 2014 Day 3

What's new:
Added helmet and amulet of strength
Added chests that drop items when opened
Added new stat system & base damage range
actions such as eating, equipping, dropping, or picking up an item now take a turn
ui now displays player's stats

still to do:
think of a setting/theme
implement randomly generated equips
implement level system
more items/monsters
allow monsters to have inventories
varied monster ai
further simplify monster/item creation
allow player to name themselves
figure out why it crashed once
why are there so many copies of savegame
fix monster movement to stop them oing through chests and other monsters

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